ABDULRAHMAN MOQBEL

Profession: CGI Director | Lighting & Compositing Artist
Expertise: Cinematic lighting, visual storytelling, and real-time CGI production
Experience: 7+ years in animation and visual production
Location: Jeddah, Saudi Arabia

Founder: Ilhamist Studio

🎯 Core Focus

  • Lighting Direction for films and 3D animation

  • Compositing & Visual Integration for cinematic scenes

  • Mood Design and storytelling through color and light

  • Pipeline & Production Coordination β€” from concept to final render

πŸ”† Professional Strengths

πŸ’‘ Lighting & Compositing:
Expertise in Autodesk Arnold, Unreal Engine, Nuke, and Maya, crafting cinematic and photorealistic visuals across CGI pipelines.

🎬 Creative Direction:
Strong background in directing and producing CGI films, focusing on storytelling, visual composition, and emotional impact.

🧭 Project Management:
Proven ability to lead creative teams, streamline workflows, and manage full production pipelines efficiently.

βš™οΈ Technical Mastery:
Skilled in 3D modeling, VFX, rendering, and real-time lighting, bridging art and technology for seamless visual storytelling.

🎬 Professional Experience

πŸ§‘β€πŸ« Lecturer β€” Jeddah International College

πŸ“ Jeddah, Saudi Arabia | 05/2017 – Present

  • πŸŽ“ Teaching CGI 3D Animation β€” modeling, texturing, animation, lighting, and compositing.

  • πŸ“˜ Designed a practical, project-based curriculum to enhance creative and technical skills.

  • πŸ’‘ Applied innovative teaching methods to simplify complex CGI concepts.

πŸ’‘ Freelance Lighting & Grooming Artist β€” β€œSkars: Rise of the Last Keeper”

πŸ“ Contract | Unreal Engine 5.3

  • πŸ”¦ Defined the entire lighting vision for a dark-medieval fantasy title.

  • 🌫️ Created cinematic atmospheres using Lumen GI, VSM, and Nanite workflows.

  • βœ‚οΈ Groomed hero-character hair assets for gameplay and cutscenes.

  • 🧭 Documented the lighting pipeline and coordinated milestones with US-based directors.

  • 🧰 Tools: UE5, Groom, Niagara, Photoshop, DaVinci Resolve.

🎨 Lighting Artist β€” Games & Animation

πŸ“ Full-time | 4+ Years

  • πŸ’₯ Led lighting design and visual composition for real-time and offline renders.

  • βš™οΈ Integrated Unreal Engine and Unity into production pipelines.

  • 🎞️ Achieved cinematic realism using Arnold and V-Ray rendering workflows.

🎬 CGI Director

πŸ“ Full-time

  • 🧠 Directed end-to-end CGI production pipelines across real-time and offline workflows.

  • πŸ§‘β€πŸ’» Managed teams of lighting, VFX, and 3D artists ensuring unified visual direction.

  • πŸš€ Implemented advanced rendering and compositing for high-end productions.

  • 🧩 Used Unreal Engine, Nuke, Maya, and Substance Painter to push visual boundaries.

🏫 Monster Emporium Animation School

πŸ“ London, UK | 03/2020 – 01/2024

  • πŸ”† Crafted real-time lighting rigs and optimized rendering pipelines.

  • πŸŽ₯ Collaborated with teams on Unreal Engine virtual production workflows.

  • 🎯 Achieved 30% faster renders and 25% higher audience engagement.

  • 🧰 Website: monsteremporium.com

🎞️ Freelance Director & Producer β€” β€œThe Journey” (2018), β€œMusnad” (2023)

πŸ“ Selangor, Malaysia

  • 🎬 Directed award-winning CGI short films with emotional storytelling and historical accuracy.

  • 🧩 Oversaw lighting, compositing, and visual direction from concept to post-production.

  • 🧠 Led multi-disciplinary teams and collaborated with composers, VFX, and voice actors.

  • πŸŽ₯ Films:

πŸŽ₯ Lighting & Compositing Artist β€” MPC Motion Picture

πŸ“ Singapore | 01/2020 – 12/2020

  • πŸ’‘ Delivered photorealistic lighting setups for major films and TV productions.

  • 🧩 Collaborated with multi-department teams on VFX integration and storytelling.

  • 🧰 Tools: Maya, Substance Painter, Nuke.

🎬 Director & Producer β€” β€œWas in 2020” (2020), β€œReflection & Refraction” (2019)

πŸ“ Selangor, Malaysia

  • 🌍 Produced socially impactful short films exploring global crises and creativity.

  • 🎞️ Directed CGI production, rigging, lighting, and sound design workflows.

  • 🧰 Tools: Maya, Nuke, Substance, V-Ray, Adobe Suite.

  • πŸ“Ί Films:

πŸ’ Junior Lighting & Compositing Artist β€” KRU Studios

πŸ“ Selangor, Malaysia | 08/2018 – 12/2019

  • 🎞️ Contributed to β€œZan Orangutan – Going Bananas” (IMDb-listed animation).

  • πŸ’‘ Applied Arnold and PBR lighting techniques for cinematic visuals.

  • 🧠 Collaborated closely with directors to ensure consistent scene lighting.

  • πŸŽ₯ View Film: Zan Orangutan – Going Bananas

πŸ–ŒοΈ Graphic Designer β€” Freelance & Masarat Al Afkar Marketing

πŸ“ Jeddah, Saudi Arabia | 2008 – 2017

  • 🎨 Designed logos, posters, and branding for corporate and charity clients.

  • πŸ’» Created 10+ client websites, improving engagement by 20%.

  • πŸ“ˆ Increased client satisfaction and brand visibility through creative strategy.

πŸŽ“ Education

Master’s Degree β€” Visual Communication & Media Studies


Thesis: β€œDrawing the Viewer’s Attention: Adapting Lighting, Colour Management, Colour Psychology, and Sound for a VR CGI Musnad Animated Film.”
Focused on directing viewer perception in immersive storytelling using
VR, CGI, and cinematic lighting.

Bachelor of Arts (Hons) β€” Animation and Visual Effects


Specialized in
3D animation, compositing, and cinematic design, building strong foundations in production pipelines and storytelling.

Bachelor (Hons) β€” Information Technology (Computer Programming)


Developed technical problem-solving and software programming skills.